WEAPON TYPE |
BONUS |
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TIME |
AXES | |||||||
Battle Axe | +3 | Large | 1 | Slash | 13 sp | 5-9 | 2 days |
Double-Bladed Axe | +4 | Very Lg | 2 | Slash | 20 sp | 10 | 10 days |
Hatchet | +1 | Small | 1 | Slash | 5 sp | 4-6 | 1 day |
Hand Axe | +2 | Sm/Med | 1 | Slash | 1 cp | 2 | 1 day |
Throwing Axe | +1 | Small | 1 | Slash | 4 sp | 1 | 1 day |
Tomahawk | +2 | Small | 1 | Slash | 4 cp | 2-4 | 12 hours |
BOWS | |||||||
Composite Bow | +2 | Medium | 2 | Puncture | 17 sp | 2-3 | 14 days |
Great Bow | +4 | Very Lg | 2 | Puncture | 30 sp | 5 | 10 days |
Horse Bow | +1 | Medium | 2 | Puncture | 7 sp | 3 | 3 days |
Long Bow | +3 | Large | 2 | Puncture | 10 sp | 2-3 | 9 days |
Short Bow | +1 | Sm/Med | 2 | Puncture | 6 sp | 2-3 | 3 days |
CLUBS | |||||||
Club | +1 | Medium | 1 | Crush | 1 cp | 3-7 | 6 hours |
Cudgel | +1 | Sm/Med | 1 | Crush | 5 cp | 2-4 | 12 hours |
Great Club | +2 | Large | 1 | Crush | 25 bp | 7-10 | 12-20 hours |
Spiked Club | +3 | Very Lg | 1/2 | Crush/Puncture | 10 sp | 15 | 1 day |
CROSSBOWS | |||||||
Hand Held Cross Bow | +1 | Small | 1 | Puncture | 100 sp | 1 | 30 days |
Heavy Crossbow | +4 | Large | 2 | Puncture | 25 sp | 14 | 16 days |
Light Crossbow | +3 | Medium | 2 | Puncture | 11 sp | 7 | 7 days |
DAGGERS | |||||||
Dagger or Dirk | +1 | Small | 1 | Slash/Puncture | 3 sp | 1-2 | 1 day |
Knife | +1 | Small | 1 | Slash/Puncture | 1 cp | .5 | 12 hours |
Main-Gauche | +1 | Small | 1 | Slash | 12 sp | 2 | 3 days |
Stiletto | +1 | Small | 1 | Puncture | 13 sp | .5 | 1 day |
Throwing Dagger | +1 | Small | 1 | Puncture | 4 bp | .5-1 | 1 day |
FLAILS (Ignore Shield Bonus) | |||||||
Ball & Chain | +1 | Medium | 1 | Crush | 20 sp | 8 | 2 days |
Two Balls | +2 | Medium | 1 | Crush | 30 sp | 12 | 3 days |
Three Balls | +3 | Large | 1 | Crush | 40 sp | 15 | 4 days |
Flail | +1 | Medium | 1 | Crush | 19 sp | 4-8 | 5 days |
Horseman’s Flail | +1 | Medium | 1 | Crush | 20 sp | 4-8 | 4 days |
Star & Chain | +2 | Medium | 1 | Crush/Puncture | 25 sp | 9 | 3 days |
Two Stars | +2 | Medium | 1 | Crush/Puncture | 35 sp | 12 | 4 days |
Three Stars | +3 | Large | 1 | Crush/Puncture | 45 sp | 15 | 5 days |
War Flail | +3 | Very Lg | 2 | Crush | 50 sp | 13 | 5 days |
HAMMERS | |||||||
Hammer | +1 | Small | 1 | Crush | 6 sp | 3-5 | 2 days |
Horseman’s | +2 | Sm/Med | 1 | Crush | 18 sp | 3-5 | 2 days |
Maul | +3 | Large | 2 | Crush | 10 sp | 15 | 1 day |
War Hammer | +2 | Medium | 1 | Crush | 15 sp | 4-7 | 2 days |
LANCES (Does double damage if used from the back of a charging mount) | |||||||
Heavy Lance | +4 | Very Lg | 2 | Puncture | 10 sp | 18 | 1 day |
Light Lance | +2 | Very Lg | 2 | Puncture | 8 bp | 10 | 1 day |
Medium Lance | +3 | Very Lg | 2 | Puncture | 5 sp | 13 | 1 day |
MACES | |||||||
Great Mace | +3 | Very Lg | 2 | Crush | 20 sp | 10 | 3 days |
Heavy Mace | +2 | Large | 1 | Crush | 12 sp | 8 | 2 days |
Horseman’s Mace | +1 | Medium | 1 | Crush | 10 sp | 5 | 2 days |
Light Mace | +1 | Medium | 1 | Crush | 6 sp | 3 | 2 days |
Morningstar | +3 | Large | 1 | Crush/Puncture | 15 sp | 7-12 | 2 days |
PICKS | |||||||
Footman’s Pick | +3 | Medium | 2 | Puncture | 4 sp | 5-7 | 2 days |
Horseman’s Pick | +2 | Medium | 1 | Puncture | 5 sp | 4-8 | 2 days |
Military Pick | +3 | Medium | 1 | Puncture | 6 sp | 4-8 | 2 days |
POLE ARMS (Can be used from one hex away) | |||||||
Double Moon | +4 | Very Lg | 2 | Slash | 15 sp | 8-11 | 2 days |
Gaff or Hook (on pole) | +3 | Very Lg | 2 | Puncture/Grab | 1 sp | 2-5 | 1day |
Glaive | +4 | Very Lg | 2 | Slash/Puncture | 6 sp | 4-8 | 2 days |
Halberd | +4 | Very Lg | 2 | Slash/Puncture | 14 sp | 6-9 | 2 days |
Lucern Hammer | +3 | Very Lg | 2 | Puncture | 7 sp | 7-11 | 4 days |
Military Fork | +3 | Very Lg | 2 | Puncture | 5 sp | 7-10 | 3 days |
Pike | +3 | Very Lg | 2 | Puncture | 7 sp | 5-8 | 2 days |
SHIELDS (Can be used to Knockdown “KD” a opponent) | |||||||
Target Shield “Buckler” | +1 | Medium | 1 | Crush | 35 bp | 3-10 | 3 days |
“Flat” Shield | +2 | Medium | 1 | KD/Crush | 55 bp | 10-20 | 5 days |
Full Shield | +2 | Large | 1 | KD/Crush | 7 sp | 15-30 | 6 days |
Spiked Buckler | +2 | Medium | 1 | KD/Puncture | 4 sp | 3-10 | 3 days |
Wall Shield | +3 | Very Lg | 1 | KD | 9 sp | 30-50 | 7 days |
SPEARS (When set & held with two hands; does double damage againsta charging foe) | |||||||
Harpoon | +2 | Medium | 1/2 | Puncture | 25 bp | 4-8 | 1 day |
Javelin | +2 | Medium | 1/2 | Puncture | 3 sp | 3-5 | 1 day |
Spear | +3 | Med/Lg | 1/2 | Puncture | 23 bp | 3-7 | 1 day |
Long Spear | +3 | Large | 1/2 | Puncture | 4 sp | 8-10 | 1 day |
Trident | +4 | Large | 1/2 | Puncture | 15 sp | 4-6 | 2 days |
STAVES | |||||||
Battle Staff | +2 | Large | 2 | Crush | 10 cp | 6-8 | 12 hours |
Iron Staff | +3 | Large | 2 | Crush | 20 cp | 7-10 | 1 day |
Quarter Staff | +2 | Large | 2 | Crush | 5 cp | 3-5 | 1 day |
Staff Sling | +1 | Large | 2 | Crush | 2 cp | 3 | 1.5 days |
SWORDS | |||||||
Bastard Swd./1 hand | +3 | Large | 1 | Slash | 20 sp | 4-6 | 5 days |
Bastard Swd./2 hands | +4 | Large | 2 | Slash | Same | as | above |
Broadsword | +3 | Med/Lg | 1 | Slash | 10 sp | 3-5 | 3 days |
Claymore | +4 | Large | 2 | Slash | 20 sp | 5-10 | 3 days |
Cutlass | +3 | Medium | 1 | Slash | 9 sp | 3-5 | 2 days |
Long Sword | +3 | Medium | 1 | Slash/Puncture | 18 sp | 3.5-5 | 4 days |
Rapier | +2 | Medium | 1 | Puncture | 22 sp | 1.5-3 | 5 days |
Saber | +3 | Medium | 1 | Slash | 9 sp | 3-5 | 2 days |
Scimitar | +3 | Medium | 1 | Slash | 10 sp | 3-5 | 3 days |
Short Sword | +2 | Medium | 1 | Slash/Puncture | 7 sp | 2-4 | 2 days |
Two-Handed Sword | +4 | Very Lg | 2 | Slash | 20 sp | 5-12 | 5 days |
WHIPS | |||||||
Scourge | +1 | Sm/Med | 1 | Slash/Entangle | 2 sp | 2-5 | 12 hours |
Whip | +1 | Medium | 1 | Slash/Entangle | 5 sp | 2-5 | 1 day |
ASSORTED OTHER MELEE WEAPONS | |||||||
Caltrop | +1 | Tiny | 1 | Puncture | 8 bp | 2/10 | 1 day |
Cestus | +1 | Small | 1 | Slash | 1 sp | 2 | 5 days |
Chain | +1 | Medium | 1 | Crush | 6 bp | 3 | 1 day |
Claws “Large” | +1 | Small | 1 | Slash | — | — | — |
Claws “Small” | +0 | Small | 1 | Slash | — | — | — |
Hands (Fists) | -1 | Small | 1/2 | Crush | — | — | — |
Hands (Martial Arts) | +0 | Small | 1/2 | Crush | — | — | — |
Lasso | +1 | Medium | 2 | Entangle | 4 tp | 3 | 6 hours |
Sap | +0 | Small | 1 | Crush | 2 cp | .5 | 6 hours |
Scythe | +4 | Very Lg | 2 | Slash | 8 sp | 5-9 | 1 day |
Sickle | +2 | Medium | 1 | Slash | 6 cp | 3 | 1 day |
Spiked Gloves | +0 | Small | 1 | Puncture | 5 sp | 2 | 4 days |
ASSORTED OTHER MISSILE WEAPONS | |||||||
Blowgun-Dart | +0 | Medium | 2 | Puncture | 12 sp | 2 | 1 day |
Bola | +1 | Sm/Med | 1 | Crush/Entangle | 5 sp | 2 | 1 day |
Boomerang | +1 | Sm/Med | 1 | Crush | 2 sp | .5 | 12 hours |
Dart | +0 | Small | 1 | Puncture | 1 sp | .5 | 12 hours |
FightingNet | +2 | Lg/Very Lg | 2 | Entangle | 7 sp | 2-4 | 7 days |
FishingNet | +2 | Lg/Very Lg | 2 | Entangle | 1 sp | 3-5 | 1 day |
Sling | +1 | Sm/Med | 1 | Crush | 9 bp | .5 | 12 hours |
Throwing Ring | +0 | Small | 1 | Slash | 10 sp | 1 | 4 days |
Throwing Star | +0 | Small | 1 | Puncture | 4 sp | .25 | 1 day |